Fighter Within game characters

Ingame characters i've worked on.

  • Credits: François Xavier Melard (Lead Character Artist) François Debue (Technical Character Artist) Steven Lovell (Character Artist) -

Real Time Character for Ubisoft's Fighter Within on Xbox One.

Around 45K triangles. 3*4096 (diffuse,gloss,spec,normal) Done with Zbrush/3DSmax/Topogun/3DCoat/Photoshop/Xnormal

Real Time Character for Ubisoft's Fighter Within on Xbox One.

Around 45K triangles. 3*4096 (diffuse,gloss,spec,normal) Done with Zbrush/3DSmax/Marvelous Designer/Topogun/3DCoat/Photoshop/Xnormal

Real Time Character Haircut. Speed sculpt in zbrush, strands retopology/modelling in topogun & 3dsmax. Alpha map made with Hairs&Fur modifier. Texturing in Photoshop.

Real Time Character Haircut. High rez mesh done in 3DSmax with splines & path deform modifier. Braids retopology done with Topogun. Texturing with Photoshop & 3DCoat.

Real Time Character Haircut. Speed sculpt in zbrush, strands retopology/modelling in topogun & 3dsmax. Alpha map made with Hairs&Fur modifier. Texturing in Photoshop.

Additionnal help on those characters, including diffuse details (tattoo, paints, camo, fabric pattern, dirt, worn edges); braids haircut ( scupt to final engine integration); ingame polish.

  • Credits: François Xavier Melard (Lead Character Artist) François Debue (Technical Character Artist) Steven Lovell (Character Artist) -

Description

Fighter Within realtime model

Role

Freelance character artist

Date

2013